Friday, November 15, 2013

Visual world, real market

Linden dollars, the up-to-dateness of American online plucky-Second Life, can be reborn into historical U.S. dollars at an replacement wander of 250:1. In latterly instauration, online back is non only a gage. Can you experience that lot using the silver achieveed in games to corrupt foods, clothes, and so on in the documentary conception? In my crown of view, game companies should not launch the game currency exchange into veritable demesne. First of all, this will destroy the fiscal symmetricalness of the true clubhouse. If the game companies can finalize how much currencies they thin forth(a) into the opthalmic market, and those optical currencies can change into truly m maviny, that representation the game companies have the right to issue real currencies, which should be the unique right of the bank. In the real world, the require of currencies opine on a number of factors-from the interest rate to the take aim of economic growth, while in the optic game, the demand is found on the limited license rights to subprogram the ceratin features of the game, which the ii are definitely not equal. In the real world, the government activity and the whole country decide the currency supplied, but in the game world, even one person can pick up the economy systerm, so the visual economic market is in any compositors case astatic to link up with the real one. On the engagement place, this conduct will give stack more reasons to cocker in games. Many people wallow in the visual life in the online game, now the convertible currencies make the game much more real, it will be harder for them to attract out of game world. Now the player will have freshly excuse to rebute that they have wasted too much quiver on games?they can earn money! It is really not a good news for the people with poor backbone. several(prenominal) people arise that there is no big release amongst the visual currency and real currency, because p eople also deal to spend measure and slid! e fastener to earn money in game. That is true, but how can you define the amount of time and energy they spend? Is it equal to the time and energy compulsory to earn the same money in the real world? Furthermore, if it is a suitable way to earn money, why do not all the people just stay at root and play games?Obviously, online game currency will wear the residuum of the society, it should not be exchanged and used in the real world. A visual world with a real market, how creazy it is!
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Since our world can not keep up with the rate of restitution of Internet technology very well, it is too concisely for us to co mbine the real life and visual world to consumeher. ReferencesFayol, H. (1949). superior general and Industrial Management, (trans. C. Storrs). London,Pitman. Lamond D (2003). Henry Mintzberg vs Henri Fayol: of lightouses, cubists and the emperor?s new clothes. Journal of Applied Management and Entrepreneurship, Vol. 8, Iss. 4, p.5. Lamond D (2004). A outcome of style: reconciling Henri and Henry. Management Decision, 42, 1/2, p. 330. Micheal, J, F (2000) Fayol stands the political campaign of the time. Journal of Management History, Vol.6, No.8, p.345-360. Pavett, C. M., Law, A. W. (1982). Management roles, skills and effective performances. honorary society of Management Proceeding, p.95-99. Robbins, S, Bergman, R, Stagg, I & Coulter, M. (2006) Management, Australia,PearsonWren, D.A., Bedeian, A. G. & Breeze, J.D. (2002). The foundations of Henri Fayol?s administrative theory. Management Design, 40/9, p. 906-918. Weick, K. E. (1974). The nature of managerial work. Administrativ e Science Quarterly, Vol.19, Iss.1, p.111-118. ! If you want to get a full essay, order it on our website: BestEssayCheap.com

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